2014 - 2015: Crafting Space
Daniel Widrig, Stefan Bassing, Soomeen Hahn
Impacting on all aspects of creative production digital design and manufacturing technologies enable architects and designers to work in pace and resolution unimaginable just a few years ago. Digital systems allow designers to accumulate, structure and utilize massive quantities of information to paramterically shape products and the built environment. Corresponding materialisation technologies such as 3D printing and robotics synthesize these projects in an increasing scale and resolution employing rapidly expanding ranges of 'digital materials'. While these soft and hardware systems facilitate the rapid design and materialisation of such products and environments, tactile interaction with form and matter throughout the design and fabrication process is increasingly scarce. With all of us more and more depending on ready-made fabrication strategies, scripts and black box technology an unbiased evaluation of our computational design culture is increasingly difficult.
Within that context Cluster 6 seeks to reevaluate the role of craft and hands-on production in the digital design domain. In its third year RC6's Crafting Space Program continues to explore hybridized design and fabrication strategies in which digitally controlled techniques of form-finding and manufacturing naturally blend with existing crafting techniques and lower tech ways of making. Maneuvering between disciplines Cluster 6 seeks to occupy in-between territories where traditional and contemporary ways of designing and making blur into one.
Starting off with intense digital classes geared to enable student to master multiple design packages such as Maya, Processing and ZBrush, students in parallel work through series of mini workshops experimenting with various crafting processes and material systems. RC6 traditionally works in multiple scales throughout the year. With a particular focus on physical production students gradually increase scale and scope of their work through iterations of prototyping. Term 2 and 3 are dedicated to the development of a proposal in which material experimentation, applied prototyping, coding and modeling converge into a coherent architectural design proposal.