2015 - 2016: Daniel Widrig, Igor Pantic, Soomeen Hahm, Stefan Bassing
With systems such as 3d printers and robotics increasingly facilitating the fabrication of ever more complex structures and designs, new sets of questions, constraints and concerns emerge. While we are now able to rapidly materialise almost any given shape we are struggling with issues such as high cost of parts, limited material choice and large-scale applicability. In addition fully automated fabrication systems often force designers into rather linear production pipelines with little room to maneuvre or improvise. Since machining is expensive and time consuming the actual process of making is often delayed to the very end of the design phase, usually delivering highly predictable, pre-simulated results. In such workflows notions of sponatneity, artistic intuition and noise are usually undesirable.
In this context RC6 continues to explore hybridised design and fabrication models, in which tactile interaction with materials and form initiates and drives all research efforts. Embracing messiness as opportunity and failure as part of the process we are particularily interested in novel combinations of analog and digital methods in which hands-on and computer controlled design and manufacturing operations not just co-exist but overlap.By continuing our research in such customised, semi-automated processes RC6 engages in the evolution of a new, crafted asthetic, one that reflects a shift from an architecture predominately interested in representation and tools towards an architecture that brings new notions of craftsmanship, intuition, and a post-digital design sensibility into the game.
Starting off with intense digital classes geared to enable student to master multiple design packages such as Maya, Processing and ZBrush, students in parallel work through series of mini workshops experimenting with various crafting processes and material systems. RC6 traditionally works in multiple scales throughout the year. With a particular focus on physical production students gradually increase scale and scope of their work through iterations of prototyping. Term 2 and 3 are dedicated to the development of a proposal in which material experimentation, applied prototyping, coding and modeling converge into a coherent architectural design proposal.